

This all takes place after the hectic Offshore Killing and Chrono You Didn't, where the enemy attacks are more rampant.


You still start out with only a Construction Yard, but thankfully the enemy attacks are rather weak and docile, and it's just a matter of your forces navigating the maze and eliminating the bases one by one. It feels more like a campaign mission than the Challenge's usual Skirmish layouts. Tesla's Castle is an unusual scenario where Moskvin has pre-established bases throughout the map, with Tesla Troopers, Tanks, and Coils littered throughout the map, with Super Reactors powering up the last ones.Certain missions in Uprising's Commander Challenge can be less difficult or tedious than others before them:.In short, it's a pretty straightforward, linear assault that can be made easy with the use of Yuriko and a number of well trained armored units. Even the arrival of the Soviet remnants isn't much of an issue, given that Zelinsky apparently forgets to secure any Ore Nodes. Destroying the bridges makes holding out against the Allies' counterattacks more predictable. Though the Allies have a Proton Collider, it only takes destroying the power plant next to one of them to shut them down, which can be done with a few Final Squadron strikes. You start off with Yuriko, two King Onis, and some infantry for good measure, which should be enough to breach its defenses (if you don't intend to use Wave Force Artillery for good measure). It's mostly a ground battle, as there's only narrow rivers in the area, limiting the use of Naval power, and the game forbids the use of air units until the nearby Allied air base is destroyed.

Finally, the Amsterdam level is pretty reasonable in its difficulty compared to previous missions and the other campaign finales.There's also the option to skip through half of the mission by capturing the Soviet VIP bunkers, which in turn convert the nearby structures to your control (for you to use or sell). Similarly, the Moscow level comes right after the brutal Yokohama level (where the enemy sends wave of top-tier units from the beginning against a damaged and barely-functional base, and there's a time limit), in which you start with multiple defense cores and a good base in order to destroy the Kremlin.
