


Steel- The many things that require only steel and no substitutes (can also work as a sub par improvement to wooden doors if you have no plasteel Stone- Walls for pretty much the entire game due to being tough and immune to fire and in some cases adding to beauty such as marble (and floors in biomes without wood/good growing periods as I find cotton to be far superior in biomes with all year growing and wood in biomes with plentiful wood) It also increases the success rate of surgeries.Wood- Early to mid game walls and floors with the exceptions of deserts and ice biomes The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details). While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds.Ī hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. It can even boost medical tend quality above the normal maximum for that type of medicine, for example allowing 70%+ treatment quality from herbal medicine A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries.
